

Running peds over look more natural as they don't auto-roll over the car Better electrocuted effect, no more insta dropping and twitching but now targets will try to balance the muscle shock Headshots are usually insta-ragdoll but with a chance of leg twitching, body tension, grabbing the wound Shooting in the gut can cause tension in the body to deal with the immense pain Armed individuals will sometimes enter "last stand" and shoot you when balancing (Even with two handed weapons) Chance to drop on knees on death and stay there for a while No more weird force shit when blasting someone up-close (Shotgun to face for example lifted target of the ground to create that "Hollywood" effect)

Targets can enter a shock-state when shot in chest Shooting someones leg now reproduces correct reaction from them, trying to balance but eventually collapsing if hurt enough Targets grab and hold where they're hurt and try to balance at the same time (Much like RDR), neck shots look extremely brutal 'cause of this when peds try to stop the bleeding with their hands Targets will try to balance much longer if they're alive after shot GTA IV car pushing is back! Peds no longer fall on the ground instantly when pushing with vehicle Much work was involved to ensure best reactions GTA V Euphoria can do.ĭon't forget to check my other realism experience mods! What I've done is bring GTA V to the same level or close to what those two games represent of the Euphoria real-time ragdolls.

RDR and Max Payne 3 were the best and IV didn't come much behind. GTA V was the most dissappointing when it came to Euphoria including games.
